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- =============================================================================
- Title : NITRO2.WAD
- Creation Date : June, 1994
- Author : Nigel Wright (alias NiTrO)
- Email Address : Don't have one, but please send any comments
- to: raymondo@splat.paxnet.com.au
- mark attn: Nitro
- and he will pass them on to me.
-
- Description : My Second WAD. Designed for single player, multiple
- player or Deathmatch modes (has 5 start points). All
- creatures appear in all dificulty levels.
-
- Playing Hints : There is a switch that doesn't look like a switch.
- : My suggestion is get the keys in this order, Yellow
- Red, Blue. That way you would have covered all the
- areas needed to get the next key, and so on..
- : Where there is a "switch or trigger point" to turn
- the light off, there is another to turn the light on
- : There are a few sets of steps that are ONE way. That
- sometimes makes it "sticky" to go the right way.
- This is not a bug.
- : If you get stuck and can't work out what to do, have
- a look at the demo file.
-
- Additional Credits to : Raymond Jennings for the DOOMinspiration and
- testing of this level.
-
- How To Use this Level : doom -file NITRO2.WAD
- (to run the level)
-
- How to See the Demo. : doom -file NITRO2.WAD -playdemo NITRO2
- (to see the demo)
- The demo shows ALL secret areas and I finish with
- 100% of everything.
-
- =============================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : All Monsters appear in all levels.
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : approx 4 weeks, On and Off. Doing a bit when I could
- Editor(s) used : Dmapedit for Map construction.
- VNB ver 1.050 for Node and Block map building
- Deu Version 5.2 for adding textures and stuff.
-
- Known Bugs : I haven't found any. Please let me know if you do.
-
-
- * Copyright / Permissions *
-
- You may do whatever you want with this file as long as you give Credit where
- Credit is due, ie put my name in it or the Associated text files. That's all
- I ask. Ie, "Original Map design by Nigel Wright"
-
- 1 Limitation. This Level used in ANY form, Can NOT be Sold or used to generate
- profit. Even if you modify this, it Can NOT be sold. The Basic Map Design is
- still mine and the Limitation Still implies!
-
- P.S. (The inclusion of Nitro2.wad (or any "offspring") on a Shareware CD-ROM
- is acceptable and does not violate my limitation.)
-
- * Where to get this WAD *
-
- infant2.sphs.indiana.edu (/pub/doom/incoming)
- ftp.uwp.edu (/pub/incoming/id)
-
- Created by the Sysop of "The GaraGe" BBS
- +61-74-952379 (Running limited hours 9pm to 6am Australian EST)
-
- * Additional *
-
- Although this level is not "massive" like some that I've seen, hopefully it
- will be a little more enjoyable. My theory is, Quality rather than Quantity.
- Some of the wad's I've played are massive and their maps look nice (ie form
- a shape or object), but due to it's size the authors don't seem to spend
- enough time working on the small details, ie when a door opens the sides
- should not move. etc etc. Also aligning the wall textures when moving over
- uneven surfaces. Now I'm no expect, this is only my second Wad, but I felt
- I should just mention the above.
-
- Also I don't really worry about players that choose difficulty levels under
- Ultra Violent. My thoughts are if they are prepared to play around with add
- on levels, then they should be fairly fluent and interested in DOOM. Well I
- don't have any users that play DOOM under UV anyway. If you find that I
- should incorporate lower levels then just let me know.
-
- Hope you enjoy it as much as I had fun making it.
-
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